How to get "AttachToPart" Moon Animator **CAMERA** Frames 2024

  • So recently i’ve come up on a issue in moon animator where when you have a camera rig, for say you want to make cutscenes, Lets say the camera rig is not how its supposed to be when you export it from “Moon Animator” then to the Roblox Animator, or when you look at your animation ingame

Well I did find a solution and I’m going to tell you how!
So first things first You have your awesome part animation


You export that probably using “AttachToPart” on the camera but then when you view it ingame or on the roblox editor it looks like your part only moves half way or just not how it looks in moon animator…

So how do I fix that?
Simple enough, Add your camera into moon animator
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Then go ahead and add the “AttachToPart” to your camera
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then attach to the part you want and once your finished:
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add the exact same keyframe from the attachtopart setup onto your CFRAME, make sure you copy your custom easing settings!!!
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After you added all your keyframes you can delete the attach to part, part, and just export camera as a rig
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AND all of your cframevalues will be there making your cutscene cameras exact to how it was in moon animator!

Now just store the folder in one of your cutscene folders and do the magic :partying_face:

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Hello! Thank you for the tutorial, but question: what do you mean by “destroy attach to part” should we remove it or… ?

You have to destroy the attach to part, since the purpose of entire tutorial was how to animate the “Camera” Frames and get the Frames Folder to be similar to the animation effect you’ve made on the part/AttachToPart, you don’t have to get rid of it but its pretty much useless unless you want to use it again, Its useless since we already have the keyframes for the “Camera”

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Ohh, i get it, thank you very much!