How to get back to baseplate when you move out really far?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I inserted a free model into my game and it moved me out really far

  1. What is the issue? Include screenshots / videos if possible!

I can’t make it back to baseplate

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I used the “Play Here” button and my player’s position said that it’s over 100000 studs away from the baseplate, i also tried setting camera position to baseplate position and it didn’t work

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I don’t want to spend the time moving all the way back, is there an easier way to do this?

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

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You might be able to set the Pivot in the Properties inspector. Otherwise, open the Command Bar and the Output, and then in the Command Bar copy/paste this and press enter:

local s = game.Selection:Get()[1]
s:PivotTo(camera.CFrame + camera.CFrame.LookVector * 10)

Do it while the model in question is selected, it should move in front of the camera. And MAKE SURE YOU SAVE FIRST, this doesn’t support undo so if you do it for the wrong model it might mess your game up.

i think you misunderstood my question, my game camera was moved out 100000 studs like i couldn’t see the baseplate at all. I fixed it by deleting the camera, but you can also press F while selecting the baseplate. I’ll mark your answer as solution though

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