How to get better collision in meshes without freezing roblox studio

Whenever I try to switch the collision fidelity of a mesh, it freezes studio. How do I prevent this?

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Wait until it unfreezes, there’s no other way.

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Forgot to update, oops! I forgot I even had this post up :skull:. Anyway I found a solution may or may not have helped me. Turns out that splitting the mesh in blender itself might work.

Ahaha, it’s okay. But I’ve got a question. Wouldn’t splitting up the mesh lead to the same amount of time overall?

I dunno, it did work for me altho it was imported as one singular mesh in studio. Maybe Roblox unifies it?

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