How to get buildings evenly lined up to a non-symmetrical road/path

i want a path like this that isn’t perfectly rotated as either 0 degrees or 90. so far all the paths in my game are either horizontal or vertical and it looks a little boring like that

how do i get the buildings to be perfectly spaced and lined up to the road like in this example:

Are the buildings models?
You can just place a large Part on the road to align it along that axis, then build or place the buildings on that Part. When you place them they will stick to that rotation.

If you make the building a model then make the bottom base or floor of the model the PrimaryPart, which keeps all the model alignments at the PrimaryPart’s Orientation.

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its kinda complicated so basically they will he tycoon plots where players can build their own walls, etc which makes it more complicated because then the scripts for placing items have to line the items up to it as well. i guess that means the buildings cant be models but maybe the base can be