How to get character animations to work with S15 and use Humanoid object

I can get my animations to load into the AnimationController, but only if the Humanoid object is not in the character model, which I have setup for R15 named vertex groups for a custom imported S15 rig, created in blender.

And why do the animations work, only after the humanoid object is removed from the character in the running game?

Does Humanoid not work with S15? If not, I’ll need to do a lot of extra programming I guess, or change back to an R15 rig, because I still wish to use the functions/methods of the Humanoid object for walking to points.

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do you have an Animation controller AND A Humanoid? A Humanoid acts like an Animation controller so it might be overriding the original.

I tried removing the Animation controller, to only use Humaonid, but that didn’t work. Plus the Humanoid Object also has alot more character features, whereas the animation controller will only do animation.

I got this thing working… I had to import as RthroRig character, instead of Custom character. For whatever reason, it makes a difference.