How to get characters to all have the same hitbox?

I’ve got a FPS game, and getting cases where players are unable or struggle to tag certain characters, due to their rig.

I have collisions set to outer box, but this seems to have no affect.
image

Ideally, I’d like EVERY player to be forced to be the same exact same size, and thus have the same hitboxs.
Hard to see here, but the charcters torso is incredibly thin, making them a lot smaller, and thus more difficult to tag. Players who are blocky (1.0) are so much easier to tag.

You could put the body scale in a single number, something like that

Is what I had it set to
image

Clearly not working as intended

If I am correct, roblox has a dynamic hitbox scaling system regards of clothing, accessories, or body scaling and types from when I last made a game like this. (They will be similar as they can be)

You can customise these and override these with scripts that change your body size in game by studs, example, 3,3,3.

SO how can I get the hitboxes to be the same for every player, regardless of what they wear?

Theoretically yes to my knowledge unless roblox did a change which I highly doubt.

How is my question though?

more chars

You could make an ideal hitbox when the CharacterAdded event fires, like you create a part with script and set the same size for every player and then attach it to the character’s HumanoidRootPart

Its how roblox get its Player sizes, I may not be 100% correct.

The best I can suggest is that you just make like a suitable part size or the part size is the same size as the characters’ size you’ve set in the game, meaning you use a part to surround the character as the hitbox.