I’ve got a FPS game, and getting cases where players are unable or struggle to tag certain characters, due to their rig.
I have collisions set to outer box, but this seems to have no affect.
Ideally, I’d like EVERY player to be forced to be the same exact same size, and thus have the same hitboxs.
Hard to see here, but the charcters torso is incredibly thin, making them a lot smaller, and thus more difficult to tag. Players who are blocky (1.0) are so much easier to tag.
If I am correct, roblox has a dynamic hitbox scaling system regards of clothing, accessories, or body scaling and types from when I last made a game like this. (They will be similar as they can be)
You can customise these and override these with scripts that change your body size in game by studs, example, 3,3,3.
You could make an ideal hitbox when the CharacterAdded event fires, like you create a part with script and set the same size for every player and then attach it to the character’s HumanoidRootPart
The best I can suggest is that you just make like a suitable part size or the part size is the same size as the characters’ size you’ve set in the game, meaning you use a part to surround the character as the hitbox.