guys how to get vector3 position with origin and direction?
is this correct ?
rayPos = unitRay.Origin + unitRay.Direction * 5000
someone pls help
if UserInputService.TouchEnabled == true or UserInputService.KeyboardEnabled == false then
local camera = workspace.CurrentCamera
local viewportPoint = camera.ViewportSize / 2
local unitRay = camera:ViewportPointToRay(viewportPoint.X, viewportPoint.Y, 0)
local ray = workspace:Raycast(unitRay.Origin, unitRay.Direction * 5000)
local rayPos
if ray then
rayPos = ray.Position
else
rayPos = unitRay.Origin + unitRay.Direction * 5000
end
CastRay(rayPos)
else
local P = Mouse.Hit.p
CastRay(P)
end
help rayPos = unitRay.Origin + unitRay.Direction * 5000 doesnt work