Lets say I had a player and I cast a ray from the player, depending on the HumanoidRootPart.CFrame.lookVector
how would i get the end position of the vector of the ray even if it doesn’t hit?
I’m pretty sure you can get the Position even if the Ray didnt hit anything?. try printing out the Position?
Nope attempt to index nil with 'Position'
Weird. Works for me. Can you show me your code??
try this:
local Raycast = Ray.new(“Start Position”, “End position”)
local Part, Position = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, ignore, false, true)
local destination = plr.Character.Muzzle.CFrame.lookVector
local speed = 50
local start = plr.Character.Muzzle.Position
local destination = destination * speed
local raycastResult = workspace:Raycast(start, destination, raycastParams) -- Params is just an ignore list with new api
Can’t give whole code since its in sections though i use the new API to raycast
Well if you know where the ray began, it’s direction & length, then you can calculate the end position with
start + direction * length
This might sound like a stupid question i know. But are you getting the position like this: “raycastResult.Position”
Yes I’am getting the position like that
It would be something like this, I formatted it to fit your code but I haven’t tested this.
if not raycastResult.Instance then -- Didn't hit anything
local endPos = start + destination -- World position of where ray ended
raycastResult = workspace:Raycast(endPos, destination, raycastParams) -- New raycast continuing from last
end
If you want more than 2 raycasts you’ll have to adapt this into a loop
Hold on i think i got it working… Let me do some checks to see if everything works
EDIT: Thanks mate! Now i got timed bullets