# How to get how many studs one "scale" is

Hey there,

Currently, I am making a Battle Royale game, and I am using a special mesh part to make the barrier.
And a special mesh part uses “Scale” and not X,Y,Z (I believe Vector3) values.

And the method I am using to see if a player is inside that hollow cylinder is using magnitude checks too see if the player is inside that part.

So I know the radius and then I see if the magnitude of the player is = or less than the radius he is inside.

But as the barrier/storm is in Scale I cannot find out how many studs the radius is thus no way of checking if player is inside.

So I was just wondering if there is any formula or way too get scale to studs or if there is some other method. Thanks !

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i believe special mesh’s Scale property uses a scale relative to the part it’s parented to, so 1 would be exactly the parts size, 0.5 would be half of it, haven’t looked into it much, maybe you could multiply it by half of the parent cubes size? Radius = PartStudSize.X(or Y or Z)/2 * MeshScale.X (or Y or Z)/2
Edit: i found this, it could be useful

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I don’t believe the part scale is the same as the one you use in GUI’s.

Since, the parent part of the special mesh is tiny compared to the mesh.