How to get likes needed to reach a specific percent

I have code that gets the likes and dislikes on my game, and thus can display the current games ratings.

local CurrentPercent = math.floor((Likes / (Likes + Dislikes)) * 10000) / 100

However, I want to take this and figure out how many likes are needed to reach a specific percent.

So if CurrentPercent returns 73.21%, I want it to figure out how many more likes the game would need to get to 75% ratings

Let x be number of likes needed to reach that specific percentage.
let y/100 be the percentage you want to reach.

(Likes + x / (Likes + Dislikes + x) * 100/100) = y/100
Then you can rearrange and solve for x.

Responded to the wrong thread.