I’m looking to make a skill that uses more parts, but I have a bit of trouble with the mouse.hit.p, every part goes to where I first had the mouse.hit.p and I’m wondering if I could make mouse.hit.p continously so each part goes to the current position . Any help/tips?
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You are probably storing it as a variable. The variable is not linked to the property, so it will not change whenever mouse.Hit.Position
is changed.
You should refer to mouse.Hit.Position
every time you want it to be updated.
And how can I keep it updated? What should I use?
It gets updated every frame. I believe you are storing the value as a variable but using the same variable across many frames
Ah I see, is it possible to loop it?