How can I get color from Raycast. I was gonna use FindPartOnRay but apparently that was deprecated (no clue when)
local SetRaycastParams = RaycastParams.new()
SetRaycastParams.FilterType = Enum.RaycastFilterType.Blacklist
SetRaycastParams.FilterDescendantsInstances = {Character}
local NewRay = workspace:Raycast(Character.HumanoidRootPart.Position, Vector3.new(0, -10, 0), SetRaycastParams)
print(NewRay)
print(NewRay.Color)
RaycastResult{Grass @ -4.98748779, 9.5, -13.1847439; normal = 0, 1, 0; material = SmoothPlastic}
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Nube762
(Nube762)
#2
Try this
local SetRaycastParams = RaycastParams.new()
SetRaycastParams.FilterType = Enum.RaycastFilterType.Blacklist
SetRaycastParams.FilterDescendantsInstances = {Character}
local NewRay = workspace:Raycast(Character.HumanoidRootPart.Position, Vector3.new(0, -10, 0), SetRaycastParams)
print(NewRay)
print(NewRay.Instance.BrickColor)
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workspace:Raycast returns a RaycastResult
local raycastResult = workspace:Raycast(Character.HumanoidRootPart.Position, Vector3.new(0, -10, 0), SetRaycastParams)
You can get the BasePart or Terrain by doing this
local hitPart = raycastResult.Instance
and the color with this
hitPart.Color
here the tutorial
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