I have a model and it’s primary part is an hitbox. I need to detect what parts are inside of the hitbox. I can easily do it using game.Workspace:GetPartsInPart(hitbox)
but it will include parts that are only touching the hitbox and not necessarily inside of the hitbox. I need to filter out those parts that are touching the hitbox but not necessarily inside of it.
How can I get ONLY parts that are inside the hitbox WITHOUT parts that are only touching the hitbox and not necessarily inside of it?