How to get Player's accessories from inventory

I would like to get Player’s accessories from inventory

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Wdym? I didn’t understand. Can you give me a code or some more details?

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For example I’m trying to make game similar to Catalog Avatar Creator, It got inventory system that gives access to player to use their own bought accessories

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But like you want that system but only appears the player’s accessories?

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Yes, that’s what I’m trying to do and can’t figure it out

Try doing this code, it gets all the accessories:

local player = *plr*

if player.Character.Humanoid.Health > 0 then
for _, accessory in ipairs(player.Character.Humanoid:GetAccessories())do
-- what happens to each accessory
end
end

I’ve tried it but, it didn’t work

wait i think i figured it out. It’s not part of humanoid. but yes its humanoiddescription

Not at all, it didn’t even print anything, also I meant to get player’s accessories from inventory not accessories that, they are currently wearing

I don’t know how. But I tried to search and I can only find things where they find ONLY the characters’ accessories that they’re using

Have you tried using AvatarEditorService ? As I know you can use that service to get a player’s inventory. That’s what Catalog Avatar Creator does.

You can use the method AvatarEditorService:PromptAllowInventoryReadAccess() in a LocalScript.

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