I am making one thing and I need to make serverscript get to PlayerScripts thing. I am using remote events. I heard that you can’t do that, but I want make sure.
You can’t do that. However, you can use Client
run context and put it in the player instance.
How to do that? I dont use remote events too much, I only know basics of them
I didn’t say you needed to use them, you need to clone the client RunContext script yourself.
Wdym by clone runcontext? What even is it?
It’s Script.RunContext
. You need a script with the client run context.
What exactly is RunContext?
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Ok, thank you
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