I’m trying to achieve where the entities will spawn near the player but far enough where the players can’t see.
function module:GetPlayersLocation()
local Table = {}
for _, Player in Players:GetPlayers() do
if (not Player and Player.Character) then
Player.CharacterAppearanceLoaded:Wait()
end
table.insert(Table, Player.Character:GetPivot())
end
return Table
end
function module:AddEntities(Entities, SizeTable, CanSpawnNearPlayer)
if Spawned[Entities] == true then
return
end
Spawned[Entities] = true
if typeof(Entities) ~= "table" then
error("Provide a table please!")
return
end
if CanSpawnNearPlayer == true then
local P_ = module:GetPlayersLocation()
for i = 1, Entities.Count do
local Randomize : Model = Entities.Table[math.random(1, #Entities.Table)]:Clone()
Randomize.Parent = Entities.Parent
Randomize:PivotTo(CFrame.new(
math.random(-P_[i].Position.X * 2, P_[i].Position.X * 2),
workspace.Terrain.Size.Y + 125,
math.random(-P_[i].Position.Z * 2, P_[i].Position.Z * 2)
)
)
if typeof(SizeTable) == "table" and SizeTable ~= nil then
if math.random() * 100 <= SizeTable.Chance then
Randomize:ScaleTo(SizeTable[1])
else
Randomize:ScaleTo(SizeTable[2])
end
end
task.wait(.05)
end
else