Hello devs!
I want the weapon to deal random damage, but when it draws a number it is the same.
Module Script:
local Global = {}
Global.Melee = {
Spear = {
Damage = math.random(2, 3),
Cooldown = 5
},
}
return Global
Hello devs!
I want the weapon to deal random damage, but when it draws a number it is the same.
Module Script:
local Global = {}
Global.Melee = {
Spear = {
Damage = math.random(2, 3),
Cooldown = 5
},
}
return Global
When your code compiles, the damage is given a random value from 2 to 3, then the code will not pick a random number again. In other words, the damage will be given a value of 2 or 3 and keep that value after running the code.
You need to generate a random number every time the tool is used. Instead of having a damage key in your dictionary, you can use a range element in the dictionary and call math.random on that range every time the tool is used:
Spear = {
range = {2, 3},
cooldown = 5
}
-- This isn't an actual event; i'm just using it as an example
spear.Used:Connect(function()
local damage = math.random(Spear[range][1], Spear[range][2])
-- deal damage and everything else
end)