So I’ve had to already waste 115 robux trying to test if it had clicks or not, I tried everything from making it an ogg, cutting the end and start parts of the audio in premiere pro - no luck.
I dont think it’ll happen if you play it normally with a script? Though I may be wrong, try seeing if it happens if you join in game then play it with a script
It might be with the way studio handles audio when not playing.
Or it could be the volume of the audio as well, try toning it down in the editor and see if that fixes it.
I wouldn’t be surpised if it cracked when i moved the time around in studio, but letting it play out with playing and looped as true in studio or in game yields the same thing
First, get audacity and import the audio.
Then you would find where there are clicks and just fade in those parts, and there shouldn’t be any more clicks. Clicks happen because sound doesn’t fade in from a volume of 0.
Try using a script to play the audio like a millisecond into it, also I would suggest moving the audio into your content folder and upload the audio when you’re satisfied with it already