Hello, I am making a game where you look up a user by their ID and their avatar loads in the workspace. This works, but I want to add more attention. I want to check if the player is R15 or R6. Is there any way to do this? I know there is Humanoid.RigType
but that’s not related to the HumanoidDescription.
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I already said that it isn’t related to the description. Also, it breaks the dummy whenever I switch it to R15.
The RigType
of the Humanoid
is the RigType
of the Character, HumanoidDescription
is intended to Apply a Description of the Character for the Humanoid
.
HumanoidDescription
can apply scales which is for R15 Anyway (it may not be true), The Rest is mostly shared Properties between R6
and R15
.
Ok, but every rig I import through the game is labeled as “R6”… maybe its the animate script? But when I disable the animate script, it just stays still…
I want to fix this issue because R15 avatars become like this: