It’s as simple as it gets, i want to know how to calculate studs per second when the player is moving.
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I think you can just do:
player.Character.HumanoidRootPart.Velocity.Magnitude
To get the SPS
Or to get speed continously:
while true do
wait()
local speed = player.Character.HumanoidRootPart.Velocity.Magnitude
print("SPEED: "..speed)
end
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