How to get Surface normal relative to an Object/World

Right now I can easily see if the Ray hit the Left side or Right side of the part, but “Left” and “Right” are relative to the part.

If I rotate the part, the “Left” and “Right” will change.

I want to be able to see what side the Ray hit relative to the world origin/another object that I make the origin.

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Hey, did you find an answer? I have the same problem.