if PlayerData.Character.Animation.Value > 0 then
local IDS = AssetService:GetAssetIdsForPackage(PlayerData.Character.Animation.Value)
print(1, IDS)
if IDS then
for i, v in pairs(IDS) do
print(i, v)
end
end
end
I have this, but get HTTP 400 bad request errors. There’s no documentation on how to get animation ids from the bundle ID. Do I have to manually go into the catalog and get the IDs from everything?