so i’ve been wondering how to get the asset ids from the accessories but i can’t seem to find a solution for this
i also tried this script, but it doesn’t seem to work;
local accessories = {}
for _, child in ipairs(workspace.AlreadyPro:GetChildren()) do
if child:IsA("Humanoid") then
local humanoidDescription = child:GetAppliedDescription()
accessories = humanoidDescription:GetAccessories(true)
print(accessories)
end
end
I found this post mentioning that getting an accessory asset id may not be possible. However, it is possible to get the character info which does include the accessory id. More info below:
What is the purpose of you getting the asset Id? Accessories don’t have an asset ID value, however, they do have a child called “Handle”. This “Handle” has a Mesh Id and Texture Id that you can store/use.