This is a tutorial that is very useful for train game developers. I encountered this problem when I wanted the train to go into a sort of crusing mode, but I was unable to do so.
Today, I figured it out, and it was relatively simple.
wheel = hinge.Attachment1 -- assuming that your part1 is the wheel, if part0 is the wheel then change it
hinge.AngularVelocity = wheel.AssemblyAngularVelocity.Magnitude
this code gets the angular velocity of the wheel and then uses Magnitude
to get the value in radians(i think). You can put this where you want it to cruise.
This may not work if other values are changing it at the same time, so it is reccomended that you add a boolean
Attribute to detect whether the bogie(train wheel set thing) is crusing at a constant speed, so other scripts/lines do not change it.
I hope this helps anyone who needs it! :3