Hi, I’ve been a big advocate for using scale for gui design instead of offset; however it just doesn’t work well for my current UI i’ve made. So I had to resort to using offset only for the size/positioning values.
Though I was looking at Roblox’snew UI constraints and the DevForum, and noticed UIAspectRatioConstraint along with UIScale.
UIAspectRatioConstraint does the automation I want, but not the logic; see below.
UIScale does the logic I want, but not the automation; see below.
My question is; how do I scale it automatically like the logic of UIScale? (If the user’s screen can’t fit it, it shrinks)