Hi, I’ve been a big advocate for using scale for gui design instead of offset; however it just doesn’t work well for my current UI i’ve made. So I had to resort to using offset only for the size/positioning values.
Though I was looking at Roblox’snew UI constraints and the DevForum, and noticed UIAspectRatioConstraint along with UIScale.
For something like this, it sounds like using scale exclusively for sizes and positions, and a UIAspectRatioConstraint, would be the best option.
Using scale for the size and position of elements will emulate the UIScale behavior, and the UIAspectRatioConstraint will handle keeping the frame the same relative size.
Yeah okay thought as much, just a shame since the UIScale does it perfectly. Why would they not allow a feature to make it have the same properties as UiAspectRatioConstraint