The reason of this being placed in the scripting category, is due to the really annoying feature of when a model is duplicated, even while an animation is playing, it returns to its unanimated state.
So I’ve got a model and I would like it to play an animation if it ever gets equipped, but the issue is that the the model for some reason is set to its equipped state
The state that it is in (not in animation editor)
The state that I want it to be in (animation editor)
so is there a way to script it to be in the position through the use of keyframes?