i’m trying to clone entities with an idle animation playing, when you clone something with an animator it won’t transfer the animations with it. so i just create another of the same animation and use :Play(), but the problem is that it won’t be synchronized with the entity i’m cloning, so i’m curious how you get the current weight of a playing animation
AnimationTracks have a TimePosition property that you can use to get the original entity’s current progress and then set the cloned entity’s TimePosition to the original one.
There’s a few other properties that might be helpful, which are documented in the API below:
https://developer.roblox.com/en-us/api-reference/class/AnimationTrack