how do get the delta time between client and server?
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Just supply the time as a parameter when firing the remote event, and calculate the delta time when the event was received using this.
-- On the server:
myRemote:FireAllClients(os.clock())
-- on the client:
myRemote.OnClientEvent:Connect(function(sendTime)
local deltaTime = os.clock() - sendTime
end)
Note that this works the other way around, not just server to client.
I’m finding this works great in studio but os.clock is vastly different between client and server for real places…not useful
edit: if using os.time() instead it seems consistent enough between server and client…but not sure how reliable it would be.
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