How to get the true rotation of a Model

Now this question might seem simple, and the obvious answer would be something like Model:GetPivot().Rotation, but here’s the problem;

Watching through the video, you can clearly notice how the model stays in place even when I rotate it. Even if it is not rotating, the game thinks it is, therefore updating the rotation of the center part. How do I get the true rotation?

Your method returns the CFrame exactly as it is, to get the rotation / orientation you should use Model:GetPivot():ToEulerAnglesXYZ() which returns the xyz orientations of a model in rad.

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I don’t really understand that much could you please explain? I am not that good with cframe

The method I provided above returns the Orientation (Rotation) of a model in rads, if you want to use them in degrees convert them to degrees using math.deg().

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Never mind I solved it with something completely different