Hello.
I don’t know whether or not to put this in the scripting category or into the platform usage support category, but for now I set it to “Scripting Support” since I think thats one way that I could fix this problem. So In my game I had a level editor beta only avaible for some people, as a separate place in the game. Normally when u join the game u get sent to place 1, but if you join someone from the Roblox website that is in the level editor (place 2) they will get teleported to that place 2. BUT when the full release came out I made it so that the game makes a new server instead of everyone being in one. But this broke the joining into place 2, it would just send u to place 1.
Does anyone know how can I fix this? Thanks for reading guys (and girls).
local reservedServer=game:GetService("TeleportService"):ReserveServer(17503907776)
game:GetService("TeleportService"):TeleportToPrivateServer(17503907776,reservedServer,{plr})
Before I just teleported the player into place 2. Then in the Roblox website people could join the player and they would be taken to place 2.
But with this code when someone joins the player in Roblox and they’re in place 2 they get teleported to place 1 even though that should not happen.
local reservedServer=game:GetService("TeleportService"):ReserveServer(17503907776)
game:GetService("TeleportService"):TeleportToPrivateServer(17503907776,reservedServer,{plr})
It does not work anymore. So how can I teleport Player 2 into Player 1’s place 2? (no I can’t just use the previous method because I don’t want random people joining the user into the reserved server place 2. (by the way place 2 is a level editor place).