I have a werewolf skinned mesh that im working on for a horror videogame. I previously had a custom NPC monster, but imported with FBX parts. This is one single mesh with animations imported from mixamo .I’ve copied the whole system from my previous monster onto the were wolf and edited all the scripts. Still I am unable to get the thing working. All animations load and play fine for the skinned mesh but does not work in game.
The only difference in both systems is the Werewolf being entirely one mesh named Torso with bones inside. While the previous monster has individually named parts for limbs. I think the issue may be due to the bones which i know nothing about other than that it makes a custom rig. How can I fix this?
Didn’t really use Mixamo, but ill try to help. Are you still using the same mesh you used for rigging the mixamo model ingame?
Also for the bones, make sure they are correctly named for the animations to play properly. I would assume after you exported the model, they got renamed to Mixamo:BoneName or something similar. Maybe removing the “Mixamo:” part of the name will fix it?
The werewolf model (Mesh) came from a different website already rigged with blender. The animations imported from Mixamo worked on load for the model. I will remove the Mixamo part from the bone names and see if it works.