How to get uniform skinned mesh to follow Character Animation?

I’ve been doing some testing / mock work with Rthro lately to see how it works and how I can implement it into my game. I created a uniform (onesie lets call it) mesh that goes over the player’s mesh but, I want it to move with the Rthro character model without having to break it into segments to match the individual limbs. Is this possible?

Rthro Avatar that I am using:

Mesh that I am using:

Both parts together:

Blender (v4):

image

Side-notes:

  • The mesh is rigged with the same bones (anime male) from the template file found here.
    https://create.roblox.com/docs/avatar/resources

  • I parented the onesie mesh to the armature that contains the bones, and I am exporting the armature and mesh as an FBX.

  • Importing to Roblox as a FBX.

  • Pre-inserted the onesie mesh to the rig model and then, overridden the player’s character model with the rig model in a server script.