I’ve been doing some testing / mock work with Rthro lately to see how it works and how I can implement it into my game. I created a uniform (onesie lets call it) mesh that goes over the player’s mesh but, I want it to move with the Rthro character model without having to break it into segments to match the individual limbs. Is this possible?
Rthro Avatar that I am using:
Mesh that I am using:
Both parts together:
Blender (v4):
Side-notes:
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The mesh is rigged with the same bones (anime male) from the template file found here.
https://create.roblox.com/docs/avatar/resources -
I parented the onesie mesh to the armature that contains the bones, and I am exporting the armature and mesh as an FBX.
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Importing to Roblox as a FBX.
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Pre-inserted the onesie mesh to the rig model and then, overridden the player’s character model with the rig model in a server script.