How to give a badge when a player collects all of the other badges?

I would like to make a badge that gets awared to the player when the player has collected all of the badges in my game, but I’m not sure how to go about doing this.
Any help would be much appreciated!

Use an if function to check if the user owns every other badge, use if and and and eac

Badge Service

Should I put this in a loop so that the game checks every minute or so if it should award the badge, or is there a better way to do this?

I would do it everytime the player joines to the character is loaded/reset Up to you though.

Alright, thanks!

3O charssssssss

Summary

The solution has been sorted by using character or player added, and doing an if function with the badge service if they own the badge they will be given the badge for if they own all the badges if not it will return and nothing will happen or something will be printed.