I know that there may be a highlight feature coming out later, however what are people using to achieve effect around the character (the outlines) like this?
I have tried selection box, but it doesn’t look as neon/smooth as the one in the picture
I know that there may be a highlight feature coming out later, however what are people using to achieve effect around the character (the outlines) like this?
I have tried selection box, but it doesn’t look as neon/smooth as the one in the picture
I don’t have blender, what about in roblox?
it’s easy to get blender as it is an open source program you can download for free here. I don’t believe there really is any solution you can apply that works purely using Roblox features, they don’t really offer any means to achieve the outline effect you see there natively.
Sorry I’m late to the party.
Anyways, I’ve achieved this effect before by using a mesh with inverted normals and settings it’s material to neon.
Im a little late, but If you still haven’t fund a solution theres a thing called “Highlight” you can put It In models and It gives it that outline effect.
Sorry about the bump, but you can use the new Highlight feature in Studio. You can generate the highlight in a script like this:
local highlight = Instance.new("Highlight", character) -- Set the character variable to the character model of the targeted player
highlight.Adornee = character
Pretty much, Highlights its Parent and its very efficient with Groups and Unions, there is no scripting required for it unless you want to turn it on and off during gameplay
Yes you are my friend, you had the whole party waiting for you.
sadly highlights dont have antialaising
its very simple, hopefully this would help even though it was 6 months ago
local char = script.Parent
local plr = game.Players.LocalPlayer
local HL = Instance.new("Highlight")
HL.Parent = char -- parent the highlight to the player character
HL.FillTransparency = 1 -- fill transparency you can tweak but if you ONLY want the outline you can just make it 1
HL.DepthMode = Enum.HighlightDepthMode.Occluded -- you can make it AlwaysOnTop but occluded in my opinion is wayy better
HL.OutlineColor = Color3.fromRGB(255,255,255) -- change the color of the outline, i made it white
the only con of this highlight is that you cant change the outline size, but its alright i guess.