Title explains it. How can I give a player a StarterCharacter? I mean by they don’t start with their roblox characters, but with the characters I decide they start with.
Thanks!
Sincerely,
Title explains it. How can I give a player a StarterCharacter? I mean by they don’t start with their roblox characters, but with the characters I decide they start with.
Thanks!
Sincerely,
put a model with humanoid, call it StarterCharacter then put it into StarterPlayer
Simply put a model in StarterPlayer called StarterCharacter
like this
the only think that you must do is set the models PrimaryPart
Heres how I did it
get a startercharacter, like a peron, you can get it from already pro’s plugin
Put it in starterplayer
add this in StarterCharacterScripts
local humanoid = script.Parent:WaitForChild("Humanoid")
humanoid.BreakJointsOnDeath = false
humanoid.Died:Connect(function()
for i,v in pairs(script.Parent:GetChildren()) do
if v:IsA("BasePart") then
v:SetNetworkOwner(nil)
end
end
script.Parent.Head_Face.Transparency = 1
script.Parent.Head["Windows XP Shutdown"]:Play()
script.Parent.LeftUpperLeg_Screen.TextureID = "rbxassetid://10240821457"
script.Parent.LeftUpperArm_Screen.TextureID = "rbxassetid://10240821457"
script.Parent.RightUpperArm_Screen.TextureID = "rbxassetid://10240821457"
script.Parent.RightUpperLeg_Screen.TextureID = "rbxassetid://10240821457"
script.Parent.Head_GlassParts.TextureID = "rbxassetid://10240821457"
script.Parent.Head_Face.CanCollide = true
script.Parent.Head_GlassParts.CanCollide = true
script.Parent.Head_Parts.CanCollide = true
for index,joint in pairs(script.Parent:GetDescendants()) do
if joint:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local a1 = Instance.new("Attachment")
local a2 = Instance.new("Attachment")
a1.Parent = joint.Part0
a2.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a1
socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
joint:Destroy()
local NCC = Instance.new("NoCollisionConstraint")
NCC.Parent = joint.Part0
NCC.Part0 = joint.Part0
NCC.Part1 = joint.Part1
script.Parent.HumanoidRootPart.CanCollide = false
end
end
end)
but this is if you only have a human like startercharacter
Didnt mean to reply to you, sorry
Don’t use a plugin for such a simple solution. You can do this all manually through the rig builder.
I thought the plugin was simple