How to go about modeling a non-player model?

  1. What do you want to achieve? I’m working on animating a church bell. A non player model.

  2. What is the issue? Using Rig Edit Lite for this to create motor6ds but I can’t seem to get it working.

  3. What solutions have you tried so far? So far, I’ve added a humanoid to the model, renamed it bell so players won’t be able to damage it like normal humanoids in my game, I’ve had the animation working when I have a HumanoidRootPart in the model but with this, I can’t save/edit keyframes. Is there a proper way to animate models in studio? I would utilize tweens, however, the bell and the “ringer” should move separately and I feel like creating an animation track would be easier but I’m open to suggestions.

2 Likes