I been wanting to create some chassis for different vehicles and recently made a car chassis, i initally just used the throttle and steer values of the vehicleseat to control it on a local script. but now I want to control the car on the client by using NetworkOwnership since it would allow me to use custom keybinds, only problem is how do i exactly do it? i tried just using a regular script with it’s runcontext set to client but it would start controlling any vehicle that was nearby the player.
I tried looking into the A-Chassis scripts to see how they did it but i can’t seem to find the script that actually handles the controls.
Does anyone know how to handle client side keybinds for vehicles like a-chassis?
To be specific i want the scripts to be in the chassis itself and not in the player containers (StarterPlayer, StarterCharacter, etc…) which is why i initially tried using a script with a client RunContext instead of a regular local script