I think I did a stupid thing whoops
Can you try again? I believe it should work
I think I did a stupid thing whoops
Can you try again? I believe it should work
Wellā¦ I am receiving no errors but the idle animation and walking animation have not changed.
Are you still working with R15 Characters and animations?
Yes, I am. I switched from R6 after you said that some animations only work with R15 characters. I aināt any expert tho I just changed to R15.
Weird, my only assumption is that the Animate
script could potentially be overriding your other scripts? You could try and replace those with your Animations that you want when certain tools are activated, but Iām not sure how you would go about doing it
Especially if youāre wanting to change the Idle/Walk
animations
Although another way you could try is using Motor6D
ās, but Iām not sure how well that would work out
i think its because youāre saying the character is ābackpackā or something?
so it has to be sword.Parent.Parent
?
ok, no, that is not the case.
Nah
When the Equipped
event is fired, the Character
variable would be referring to the (script > Tool > Character)
I believe you could look at how Motor6Dās work and how you can use them in animations?
I know that the folder instance named R15Anim
should be like this:
but where would the R15Anim folder be located?
a