How to Have a Different Idle/Walking animation play when tool is equipped?

I think I did a stupid thing whoops

Can you try again? I believe it should work

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Wellā€¦ I am receiving no errors but the idle animation and walking animation have not changed.

Are you still working with R15 Characters and animations?

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Yes, I am. I switched from R6 after you said that some animations only work with R15 characters. I ainā€™t any expert tho I just changed to R15.

Weird, my only assumption is that the Animate script could potentially be overriding your other scripts? You could try and replace those with your Animations that you want when certain tools are activated, but Iā€™m not sure how you would go about doing it

Especially if youā€™re wanting to change the Idle/Walk animations

Although another way you could try is using Motor6Dā€™s, but Iā€™m not sure how well that would work out

Screen Shot 2021-04-26 at 11.31.46 AM
i think its because youā€™re saying the character is ā€˜backpackā€™ or something?

so it has to be sword.Parent.Parent?

ok, no, that is not the case.

Nah

When the Equipped event is fired, the Character variable would be referring to the (script > Tool > Character)

I believe you could look at how Motor6Dā€™s work and how you can use them in animations?

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I know that the folder instance named R15Anim should be like this:

r15anim

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but where would the R15Anim folder be located?
a

You can check this topic