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-- This is an example Lua code block
So, I’ve been searching the forum and YT for a while now, but I have found nothing.
Currently, when I am equipping a sword, the idle animation is this:
but, I want to change it to my own animation because I find it weird to be holding a sword like that.
so how might I change the idle/walk animation depending on the tool equipped?
3 Likes
Put a script (not LocalScript!) within the tool (the sword) and copy this code:
local sword = script.Parent
sword.Equipped:Connect(function()
humanoid = sword.Parent:WaitForChild("Humanoid")
description = humanoid:GetAppliedDescription()
local descriptionClone = description:Clone()
descriptionClone.IdleAnimation = --Put your ID
descriptionClone.WalkAnimation = --Put your ID
humanoid:ApplyDescription(descriptionClone)
end)
sword.Unequipped:Connect(function()
if humanoid and description then
humanoid:ApplyDescription(description)
end
end)
2 Likes
I believe this is due to the toolnone
Animation being played the moment a Tool gets equipped inside the Animate
script
What you’d need to do is set the AnimationPriority
property for your animation to Action
so that it overrides the other default animations, and your Animation can play properly
3 Likes
that’s all it says. what does it mean?
here is my script:
local sword = script.Parent
sword.Equipped:Connect(function()
humanoid = sword.Parent:WaitForChild("Humanoid")
description = humanoid:GetAppliedDescription()
local descriptionClone = description:Clone()
descriptionClone.IdleAnimation = 6731665268
descriptionClone.WalkAnimation = 6731703941
humanoid:ApplyDescription(descriptionClone)
end)
sword.Unequipped:Connect(function()
if humanoid and description then
humanoid:ApplyDescription(description)
end
end)
here is my explorer:
and, incase you didn’t know, these are R6 animations and it is an R6 game.
Oh, some animations only work with R15 characters (like these), players (like you) or the game itself have probably an R6 character(s).
To solve this: Go to Game Settings (your game must be published) > Avatar > AvatarType and set it to R15
1 Like
no, the game itself is R6.
i’ll change it to R15, then i’ll add animations that make it look R6 (like oldschool animation type stuff)
Another way to solve that, is to use animations that work with R6 characters.
2 Likes
i was, i was, but it seems it might only work with r15. I’ll have to see
You can use the Animation Editor to create your own animation, but it is quite difficult (for me).
1 Like
ye i use animation editor and moon animator to make them. i’m pretty good at animations tho i think
OK, so make an animation with an R6 character
2 Likes
i thought you said it doesn’t work for R6 characters?
What…?
If your Avatar Type is R6
in the game, and you have R15
Animations already set up, you have to set the Avatar Type to R15
so that the script knows what type of Animation it’s exactly playing to the Character
Although playing R6
on R15
Animations may work, it’ll only play in separate to the HumanoidRootPart
and Head
parts I’m assuming
2 Likes
I mean some animations work with R6 and another work with R15.
Still you shouldn’t rely on R6
animations to play on R15
, it’ll result extremely weird
1 Like
Whatever, I made R15 animations, changed game type to R15… buuuuut, no luck.
Still having the same errors.
Try doing this maybe?
local Tool = script.Parent
Tool.Equipped:Connect(function()
local Character = Tool.Parent
local Animate = Character:WaitForChild("Animate", 3)
Animate.toolnone.Value = ""
Animate.idle.Value = "rbxassetid://6731665268"
Animate.walk.Value = "rbxassetid://6731703941"
end)
3 Likes
Players.IceTheOneAndOnly.Backpack.sord.animationscript:7: invalid argument #3 (string expected, got nil)
i have received that error…
maybe this?:
sword.Equipped:Connect(function()
humanoid = sword.Parent:WaitForChild("Humanoid")
description = humanoid:GetAppliedDescription()
local descriptionClone = description:Clone()
descriptionClone.IdleAnimation = "rbxassetid://6731665268"
descriptionClone.WalkAnimation = "rbxassetid://6731703941"
humanoid:ApplyDescription(descriptionClone)
end)
1 Like