I would like to have a forest in my game, I have realized that when there are a lot of trees, the game begins to lag. What is the most efficient way to have a lot of trees in my game?
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Well the best way create less lag is to have mesh or textures I believe.
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Either use as little polygons as possible or simply use textures like the other user said
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Also if you use a lot of “Free models” make sure they don’t have any of those Fires or those lag scripts.
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I talk a lot about how to make trees with generally the best performance friendly method in my RDC 2020 talk, that you can watch here:
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