I wanna have a circular effect on the ground around my character. Atm I am using a part with a SurfaceGui and UICorner/UIStroke. This kinda works, however, the character does not rotate when I move around, and it get hidden under parts. It also goes under the ground when you jump and land (for a split second)
Make it a 3D ring that hovers relative to the ground below.
That way when you move across the ground the sides of the circle lift and lower based on the distance beneath it. This is probably a bit more expensive but because Roblox doesn’t currently have proper Decals that are projected onto surfaces this would be a better way to get a smoother experience.