How to have unlimited stuff in my game

You can write your topic however you want, but you need to answer these questions:

  1. **What do you want to achieve? i want to have somthing like unlimited apples in my game

  2. **What is the issue? idk how to add unlimited to it

  3. **What solutions have you tried so far? i looked online and the only thing i could find was the script below idk what to add to it though

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

-- local args = {
game:GetService("ReplicatedStorage").RemoteEvents.GiveTool:FireServer(unpack(args)) i found this script online

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

All you did was Write down the normal format, what do you need help with…

He’s asking how to code a method to get unlimited (or a High Amount) of apples. Most likely for debuging purposes.

What Agent said basically

(30 Characters)

Put the object inside server storage and when someone fires a remote event for the item, clone the item and then parent it to their backpack.

I’m sorry, Apples as in? a tool Apple or a currency called Apples? I am very confused here, help me out a little.

This is a script taken out of context of another game and won’t work.

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