How to hear sounds from character instead of camera?

Hey, because I am developing a game which places the camera far away from the player, sounds emitted from parts or players are very quiet or can’t be heard at all, is there any way to hear sounds from the players location instead of the camera?

Screenshot of game/camera:

You can try making the part close to the camera since you are using a isometric camera
go to 50 on the x axis and 50 to the z axis and make the camera to the y axis 60
After that when the plr touches a part make the sound play

I predicted the X,Y,Z*

I suppose this method could work, although it would be much easier to have the sounds automatically heard from the character.

Yeah, the volume is 3D sounds is based on your camera’s distance from the part. A 3D sound is a sound that is parented to a Part and is played from there. If you place the sound anywhere else (like SoundService) then it is a Global sound

A sound is considered “global” if it is not parented to a BasePart or an Attachment . In this case, the sound will play at the same volume throughout the entire place.

So for Roblox’s sounds that they parent to the character, maybe you can locally increase the MaxDistance of them.

There was definitely a script that did this, I’m trying to find it now. But it sets the listener (or whatever it’s called) from camera to the player’s head. Will KIT

I think I found something,

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