Title. Can any Adonis wizards help? Adonis likes to flood the output with a lot of stuff i don’t really need to know and I would like to disable that.
Bump, This seems to be annoying me aswell.
Alright so I’ve found a solution to this.
Press Ctrl + Shift + F to open up a finder which will allow you to search through ALL scripts for strings. You’ll want to look for keywords such as ::ADONIS::
and then just delete the print() lines. Boom! Simple Fix.
Another thing to note that the admin requires other assets, you should read the code of the admin and find the URL to linked resource, then manually get the model of the resources and parent it under the script then instead of it requiring an asset ID such as require(84395354), make it link to require(script.ModuleScript)
Some scripting knowledge is required to understand this
Thought I’d be nice and bump this in case someone else out there was looking for a better method to use that’s more officially supported. You can disable the messages by going into your Adonis server loading script, and go into the data table, and setting “SilentStartup” to true. Then you shouldn’t see anything from the required modules that Adonis gets when loading. You’ll still see the module requiring messages, but that’s a Roblox thing that we can’t remove.

If you want to completely remove all of the debug messages (Loader included), you can just go back into the Loader script that you modified earlier, and go to the very top of the script, and do something like the following.
If you don’t plan on adding prints/warnings to Adonis, you can skip the debug variable, and just keep them empty functions like this.