-- Example
-- When the plugin runs this checks if the plugin has already previously set
-- this setting to `true`.
if plugin:GetSetting("hasRanBefore") then
-- Plugin has ran before
print("Welcome back developer!")
else
-- User is using the plugin for the first time
plugin:SetSetting("hasRanBefore", true)
end
Hello I just realized that this will not be applicable to my solution. I appologize for not delving into more depth.
To specify: My plugin is meant for team collaboration. The team is able to access each other’s settings. Using plugin:GetSetting would not be accessible if another player needed that information. In the case I may have to store it as an attribute inside a hidde explorer tab.
This is what explorer looks like with hidden explorer objects enabled