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What do you want to achieve? Keep it simple and clear!
I would like to temporarily hide objects in the explorer because there are hundreds in the workspace, and it would be much easier to work not having to take 20 seconds scrolling up everytime I want to get something. -
What solutions have you tried so far? I tried putting things in folders, but that messed with code.
My job is to build off of the work of someone else. This is very difficult when they couldn’t bother to organize things instead of just having hundreds of of objects simply named ‘Model’. It would be a great convenience to me if anyone knew how to temporarily hide these objects without changing anything in game. Thanks to anyone who tries to help!
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I would try the folders again but only organize the stuff that isn’t affected by scripts.
I think I’ll just try to group it all while working, and ungroup while playtesting.
Hold shift while scrolling in explorer for it to be faster.
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