How to i achieve this currency effect like pet simulator 99?

You can write your topic however you want, but you need to answer these questions:

I Want to recreate this pet simulator 99 effect, which i am a big fan of for my game.

-- If needed i am gonna provide screenshots from my game!

Please dont write so much code if you can try to explain, i want to learn and get more knowledge! :smiling_face: :v:

Maybe make a textlabel each time you collect money , set the text to the collected amount, randomise the position and tween it to move up. Also adding a coroutine can help so it doesn’t overlap.

Thank you for responding, can you give me an example of what i should do?

This is my code for know, i get what you mean but i have a problem with tweens :sweat_smile:

local function Affect()
local Clones = {}
for i = 1, 2 do
local Clone = Orb:Clone()
Clone.Parent = game.Workspace
table.insert(Clones, Clone)
end

for i, clone in Clones do
clone.Position = StartPosition + Vector3.new((i - 2) * Spacing, 0, 0)
end

game.SoundService.OrbSystem.Start:Play()
game.SoundService.OrbSystem.Mid:Play()

for i, clone in Clones do
local StartPosition = clone.Position

  local Tween = CreateTween(clone, TargetPosition)
  Tween:Play()

  local StartTime = tick()
  RunServiceEvent = RUNS.RenderStepped:Connect(function()
  	local Time = (tick() - StartTime) / info.Time

  	if Time > 1 then
  		clone.Position = TargetPosition
  		return
  	end

  	clone.Position = CurvePath(StartPosition, character.PrimaryPart.Position, Height)(Time)
  end)

  task.spawn(function()
  	Tween.Completed:Wait()
  	local Clone2 = Aura:Clone()
  	Clone2.Parent = player.Character.PrimaryPart
  	clone.AuraColor.Enabled = false
  	clone.Transparency = 1
  	Clone2:Emit(1)
  	local eventY = game:GetService("ReplicatedStorage").Game.Events.AwardXpParticle
  	eventY:FireServer(game.Players.LocalPlayer)
  	game.SoundService.OrbSystem.End:Play()

  	task.wait(1)
  	
  	clone:Destroy()
  	Clone2:Destroy()
  	RunServiceEvent = nil
  end)

end
end

RS.Game.Events.FireXpParticle.OnClientEvent:Connect(function()
Affect()
end)

uhm the website is gltiched but here.

I made a quick system, Its a bit scuffed, but you can change it however you want.

local TweenService = game:GetService("TweenService")-- Get TweenService
local info = TweenInfo.new(3)--Define tween info, edit this how you like.

local TextBox = script.Parent-- reference the template(text box)

local function moneytext()-- make a new function
	local RandomCurrencyAmount = math.random(10, 250)--randomize the amount of money, set this to what you need
	local Text = RandomCurrencyAmount.."$"-- add a dollar sign at the end
	
	local TextBox2 = TextBox:Clone()-- clone the template
	
	TextBox2.Parent = TextBox.Parent--set the parent to the screengui
	
	TextBox2.Text = Text-- set the text to the amount
	TextBox2.Position = UDim2.new(0, math.random(100, 700), 0, math.random(100, 300))--randomize the position on the screen
	TextBox2.TextTransparency = 0-- make the text appear
	task.wait(0.3)--wait a little
	TweenService:Create(TextBox2, info, {Position = TextBox2.Position+UDim2.new(0,0,-1,0)}):Play()-- move the text up
	task.wait(0.8)-- wait a little
	TextBox2:Destroy()--destroy the text
	TextBox:Destroy()-- destroy the template
end

while task.wait(0.5) do-- loop
	moneytext()
end