i want to make a plugin and part of it i need to be able to angle stuff like this:
but i dont know where to start
i want to make a plugin and part of it i need to be able to angle stuff like this:
local NewCFrame = CFrame.new(Position) * CFrame.Angle(-30, 0, 0)
how does that show anything i know how to angle parts but i need to know how to angle a part off itself the way archimedes does
Using a script or the built build mode.
no offense but i clearly stated in the title and description of what im trying to do and you dont seem to understand
Oh I don’t really read the description, just the title.
You could try learning about trigonometry see if that can help you
local Part1 = workspace.Part1
local Part2 = workspace.Part2
local Origin = Part1.Position
local Front = Origin + Vector3.new(0, 0, Part1.Size.Z / 2)
local Size = Part2.Size
local Radius = (Size.Z / 2)
local Radians = math.rad(180 + 30)
local X = Radius * math.cos(Radians)
local Y = Radius * math.sin(Radians)
Part2.CFrame = CFrame.new(Front + Vector3.new(0, Y, -X), Front)