How to I make it so that when a player joins the game it doesn't spawn his character joins the game?

How to I make it so that when a player joins the game it doesn’t spawn his character joins the game?
What code do I need, at least send me a function (no explanation needed) so I can figure it out.

Under game.Players, there’s a property called “CharacterAutoLoads” which automatically loads in the character for any player that joined. You can simply just turn that off.
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