How to I make the zombie get destroyed quicker?

Hi, I found a zombie from the marketplace and when it dies, it has a death effect and then lies there for quite a while before being destroyed. Is there any way I can make it so that the zombie gets destroyed a bit quicker rather than just lying on the floor for ages?

function death()
	candmg = false
	if npc:findFirstChild("Health") then
		npc.Health:Remove()
	end
	if head:findFirstChild("footstep") then
		head.footstep:Remove()
	end
	npchumanoid.Archivable = true
	local zombiecorpse = npchumanoid.Parent:Clone()
	zombiecorpse:findFirstChildOfClass("Humanoid").Health = 0
	zombiecorpse:BreakJoints()
	if game.Players:GetPlayerFromCharacter(npchumanoid.Parent) then
		game.Players:GetPlayerFromCharacter(npchumanoid.Parent):LoadCharacter()
	else
		npchumanoid.Parent:destroy()
	end
	zombiecorpse.Parent = workspace
	if zombiecorpse:FindFirstChildWhichIsA("Tool") then
		zombiecorpse:FindFirstChildWhichIsA("Tool").Parent = workspace
	end
	game.Debris:AddItem(zombiecorpse, 3)
	local Humanoid = zombiecorpse:findFirstChildOfClass("Humanoid")
	local Torso = zombiecorpse.Torso
	Humanoid.PlatformStand = true
	for i,v in pairs(Humanoid.Parent.Torso:GetChildren()) do
		if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then
			v:destroy()
		end
	end
	for i,v in pairs(zombiecorpse:GetChildren()) do
		if v.ClassName == "Part" then
			for q,w in pairs(v:GetChildren()) do
				if w.ClassName == "BodyPosition" or w.ClassName == "BodyVelocity" then
					w:destroy()
				end
			end
		end
	end
	if zombiecorpse:findFirstChild("Head") then
		local deathrandom = math.random(1,7)
		local deathsound = Instance.new("Sound", zombiecorpse.Head)
		deathsound.Volume = 0
		if deathrandom == 1 then
			deathsound.SoundId = "rbxassetid://131138845"
		end
		if deathrandom == 2 then
			deathsound.SoundId = "rbxassetid://131138839"
		end
		if deathrandom == 3 then
			deathsound.SoundId = "rbxassetid://131138850"
		end
		if deathrandom == 4 then
			deathsound.SoundId = "rbxassetid://131138860"
		end
		if deathrandom == 5 then
			deathsound.SoundId = "rbxassetid://131138854"
		end
		if deathrandom == 6 then
			deathsound.SoundId = "rbxassetid://131138848"
		end
		if deathrandom == 7 then
			deathsound.SoundId = "rbxassetid://461063380"
		end
	end
	local function makeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle)
		local connection = Instance.new('BallSocketConstraint', limb)
		connection.LimitsEnabled = true
		connection.Attachment0 = attachementone
		connection.Attachment1 = attachmenttwo
		connection.TwistLimitsEnabled = true
		connection.TwistLowerAngle = twistlower
		connection.TwistUpperAngle = twistupper
		connection.UpperAngle = 70
	end
	local function makehingeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle)
		local connection = Instance.new('HingeConstraint', limb)
		connection.Attachment0 = attachementone
		connection.Attachment1 = attachmenttwo
		connection.LimitsEnabled = true
		connection.LowerAngle = twistlower
		connection.UpperAngle = twistupper
	end
	Humanoid.Parent['Right Arm'].RightShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
	Torso.RightCollarAttachment.Position = Vector3.new(1.5, 0.5, 0)
	Humanoid.Parent['Left Arm'].LeftShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
	Torso.LeftCollarAttachment.Position = Vector3.new(-1.5, 0.5, 0)
	local RightLegAttachment = Instance.new("Attachment", Humanoid.Parent["Right Leg"])
	RightLegAttachment.Position = Vector3.new(0, 1, 0)
	local TorsoRightLegAttachment = Instance.new("Attachment", Torso)
	TorsoRightLegAttachment.Position = Vector3.new(0.5, -1, 0)
	--
	local LeftLegAttachment = Instance.new("Attachment", Humanoid.Parent["Left Leg"])
	LeftLegAttachment.Position = Vector3.new(0, 1, 0)
	local TorsoLeftLegAttachment = Instance.new("Attachment", Torso)
	TorsoLeftLegAttachment.Position = Vector3.new(-0.5, -1, 0)
	--
	if Humanoid.Parent:findFirstChild("Head") then
		local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
		HeadAttachment.Position = Vector3.new(0, -0.5, 0)
		makehingeconnections(Humanoid.Parent.Head, HeadAttachment, Torso.NeckAttachment, -20, 20, 70)
	end
	makeconnections(Humanoid.Parent['Right Arm'], Humanoid.Parent['Right Arm'].RightShoulderAttachment, Torso.RightCollarAttachment, -80, 80)
	makeconnections(Humanoid.Parent['Left Arm'], Humanoid.Parent['Left Arm'].LeftShoulderAttachment, Torso.LeftCollarAttachment, -80, 80)
	makeconnections(Humanoid.Parent['Right Leg'], RightLegAttachment, TorsoRightLegAttachment, -80, 80, 70)
	makeconnections(Humanoid.Parent['Left Leg'], LeftLegAttachment, TorsoLeftLegAttachment, -80, 80, 70)
	if Humanoid.Parent:findFirstChild("Right Arm") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Right Arm"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Right Arm"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
		for i,v in pairs(zombiecorpse["Right Arm"]:GetChildren()) do
			if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then
				v:destroy()
			end
		end
	end
	--
	if Humanoid.Parent:findFirstChild("Left Arm") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Left Arm"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Left Arm"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	--
	if Humanoid.Parent:findFirstChild("Left Leg") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Left Leg"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Left Leg"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	--
	if Humanoid.Parent:findFirstChild("Right Leg") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Right Leg"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Right Leg"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	Humanoid.Health = 0
	local ragdoll = zombiecorpse
	if ragdoll:findFirstChild("HumanoidRootPart") then
		ragdoll.HumanoidRootPart.CanCollide = false
		ragdoll.HumanoidRootPart:destroy()
	end
	wait(0.5)
	for i,v in pairs(ragdoll:GetChildren()) do
		if v.ClassName == 'Script' then
			v.Disabled = true
		end
	end
end
npchumanoid.Died:connect(death)
while step:wait() do --check animations and other things
	sine = sine + 1
	if not walking then
		footstep.Volume = 0
		if neck then
			neck.C0 = neck.C0:lerp(CFrame.new(0,1.2,0) * CFrame.Angles(math.sin(sine/30)/10,0,0) * CFrame.new(0,0.25,0),0.1)
		end
		righthip.C0 = righthip.C0:lerp(CFrame.new(0.5,-1-math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(10+(2*math.sin(-sine/30))),0,-math.sin(sine/60)/10) * CFrame.new(0,-1,0),0.1)
		lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(10+(2*math.sin(-sine/30))),0,-math.sin(sine/60)/10) * CFrame.new(0,-1,0),0.1)
		root.C0 = root.C0:lerp(CFrame.new(0,math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(-10+(2*math.sin(sine/30))),0,math.sin(sine/60)/15),0.1)
		rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(20)+math.rad(5*math.sin(sine/30)),0,math.rad(5*math.cos(sine/30)/2)) * CFrame.new(0,-0.5,0),0.1)
		leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20)-math.rad(5*math.sin(sine/30)),0,-math.rad(5*math.cos(sine/30)/2)) * CFrame.new(0,-0.5,0),0.1)
	end
	if walking then --this is the walking animation
		footstep.Volume = 0.5
		leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(100-math.cos(sine/5)*10),0,math.rad(math.sin(sine/10)*10)) * CFrame.new(0,-0.5,0),0.1)
		rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(100-math.cos(sine/5)*10),0,math.rad(math.sin(sine/10)*10)) * CFrame.new(0,-0.5,0),0.1)
		if neck then
			neck.C0 = neck.C0:lerp(CFrame.new(0,1.2,0) * CFrame.Angles(math.rad(10+math.cos(sine/5)*6),0,0) * CFrame.new(0,0.25,0),0.1)
		end
		root.C0 = root.C0:lerp(CFrame.new(0,math.sin(sine/5)/9,0) * CFrame.Angles(math.rad(-15),0,math.cos(sine/10)/6),0.1)
		righthip.C0 = righthip.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/10)/3,-math.cos(sine/10)/3) * CFrame.Angles(math.sin(sine/10),0,0) * CFrame.new(0,-1,0),0.1)
		lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/10)/3,math.cos(sine/10)/3) * CFrame.Angles(-math.sin(sine/10),0,0) * CFrame.new(0,-1,0),0.1)
	end
end

Thanks, sorry that its a lot of code, its just the whole of the death function

1 Like

Roughly how long does the zombie currently lay on the ground for when it’s dead? And also how long do you desire for it to be on ground for?

Edit: As @TortenSkjold stated you should change the ‘destroy time’ in the :AddItem function for the Debris service. If you’re having trouble looking for the line, try and find this function in your script:

game.Debris:AddItem(zombiecorpse, 3)

You can change the 3 to however long you want the corpse to be on the ground for.

1 Like

Hi, change the number at zombie corpse debris

1 Like

Here copy and paste in your script and delete the old
I made it from 3 second to destroy to 1 sec if you want to know how check the
game.Debris:AddItem(zombiecorpse, 1)
it’s in line 22 I think


function death()
	candmg = false
	if npc:findFirstChild("Health") then
		npc.Health:Remove()
	end
	if head:findFirstChild("footstep") then
		head.footstep:Remove()
	end
	npchumanoid.Archivable = true
	local zombiecorpse = npchumanoid.Parent:Clone()
	zombiecorpse:findFirstChildOfClass("Humanoid").Health = 0
	zombiecorpse:BreakJoints()
	if game.Players:GetPlayerFromCharacter(npchumanoid.Parent) then
		game.Players:GetPlayerFromCharacter(npchumanoid.Parent):LoadCharacter()
	else
		npchumanoid.Parent:destroy()
	end
	zombiecorpse.Parent = workspace
	if zombiecorpse:FindFirstChildWhichIsA("Tool") then
		zombiecorpse:FindFirstChildWhichIsA("Tool").Parent = workspace
	end
	game.Debris:AddItem(zombiecorpse, 1)
	local Humanoid = zombiecorpse:findFirstChildOfClass("Humanoid")
	local Torso = zombiecorpse.Torso
	Humanoid.PlatformStand = true
	for i,v in pairs(Humanoid.Parent.Torso:GetChildren()) do
		if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then
			v:destroy()
		end
	end
	for i,v in pairs(zombiecorpse:GetChildren()) do
		if v.ClassName == "Part" then
			for q,w in pairs(v:GetChildren()) do
				if w.ClassName == "BodyPosition" or w.ClassName == "BodyVelocity" then
					w:destroy()
				end
			end
		end
	end
	if zombiecorpse:findFirstChild("Head") then
		local deathrandom = math.random(1,7)
		local deathsound = Instance.new("Sound", zombiecorpse.Head)
		deathsound.Volume = 0
		if deathrandom == 1 then
			deathsound.SoundId = "rbxassetid://131138845"
		end
		if deathrandom == 2 then
			deathsound.SoundId = "rbxassetid://131138839"
		end
		if deathrandom == 3 then
			deathsound.SoundId = "rbxassetid://131138850"
		end
		if deathrandom == 4 then
			deathsound.SoundId = "rbxassetid://131138860"
		end
		if deathrandom == 5 then
			deathsound.SoundId = "rbxassetid://131138854"
		end
		if deathrandom == 6 then
			deathsound.SoundId = "rbxassetid://131138848"
		end
		if deathrandom == 7 then
			deathsound.SoundId = "rbxassetid://461063380"
		end
	end
	local function makeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle)
		local connection = Instance.new('BallSocketConstraint', limb)
		connection.LimitsEnabled = true
		connection.Attachment0 = attachementone
		connection.Attachment1 = attachmenttwo
		connection.TwistLimitsEnabled = true
		connection.TwistLowerAngle = twistlower
		connection.TwistUpperAngle = twistupper
		connection.UpperAngle = 70
	end
	local function makehingeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle)
		local connection = Instance.new('HingeConstraint', limb)
		connection.Attachment0 = attachementone
		connection.Attachment1 = attachmenttwo
		connection.LimitsEnabled = true
		connection.LowerAngle = twistlower
		connection.UpperAngle = twistupper
	end
	Humanoid.Parent['Right Arm'].RightShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
	Torso.RightCollarAttachment.Position = Vector3.new(1.5, 0.5, 0)
	Humanoid.Parent['Left Arm'].LeftShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
	Torso.LeftCollarAttachment.Position = Vector3.new(-1.5, 0.5, 0)
	local RightLegAttachment = Instance.new("Attachment", Humanoid.Parent["Right Leg"])
	RightLegAttachment.Position = Vector3.new(0, 1, 0)
	local TorsoRightLegAttachment = Instance.new("Attachment", Torso)
	TorsoRightLegAttachment.Position = Vector3.new(0.5, -1, 0)
	--
	local LeftLegAttachment = Instance.new("Attachment", Humanoid.Parent["Left Leg"])
	LeftLegAttachment.Position = Vector3.new(0, 1, 0)
	local TorsoLeftLegAttachment = Instance.new("Attachment", Torso)
	TorsoLeftLegAttachment.Position = Vector3.new(-0.5, -1, 0)
	--
	if Humanoid.Parent:findFirstChild("Head") then
		local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
		HeadAttachment.Position = Vector3.new(0, -0.5, 0)
		makehingeconnections(Humanoid.Parent.Head, HeadAttachment, Torso.NeckAttachment, -20, 20, 70)
	end
	makeconnections(Humanoid.Parent['Right Arm'], Humanoid.Parent['Right Arm'].RightShoulderAttachment, Torso.RightCollarAttachment, -80, 80)
	makeconnections(Humanoid.Parent['Left Arm'], Humanoid.Parent['Left Arm'].LeftShoulderAttachment, Torso.LeftCollarAttachment, -80, 80)
	makeconnections(Humanoid.Parent['Right Leg'], RightLegAttachment, TorsoRightLegAttachment, -80, 80, 70)
	makeconnections(Humanoid.Parent['Left Leg'], LeftLegAttachment, TorsoLeftLegAttachment, -80, 80, 70)
	if Humanoid.Parent:findFirstChild("Right Arm") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Right Arm"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Right Arm"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
		for i,v in pairs(zombiecorpse["Right Arm"]:GetChildren()) do
			if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then
				v:destroy()
			end
		end
	end
	--
	if Humanoid.Parent:findFirstChild("Left Arm") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Left Arm"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Left Arm"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	--
	if Humanoid.Parent:findFirstChild("Left Leg") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Left Leg"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Left Leg"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	--
	if Humanoid.Parent:findFirstChild("Right Leg") then
		local limbcollider = Instance.new("Part", Humanoid.Parent["Right Leg"])
		limbcollider.Size = Vector3.new(1,1.3,1)
		limbcollider.Shape = "Cylinder"
		limbcollider.Transparency = 1
		local limbcolliderweld = Instance.new("Weld", limbcollider)
		limbcolliderweld.Part0 = Humanoid.Parent["Right Leg"]
		limbcolliderweld.Part1 = limbcollider
		limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
	end
	Humanoid.Health = 0
	local ragdoll = zombiecorpse
	if ragdoll:findFirstChild("HumanoidRootPart") then
		ragdoll.HumanoidRootPart.CanCollide = false
		ragdoll.HumanoidRootPart:destroy()
	end
	wait(0.5)
	for i,v in pairs(ragdoll:GetChildren()) do
		if v.ClassName == 'Script' then
			v.Disabled = true
		end
	end
end
npchumanoid.Died:connect(death)
while step:wait() do --check animations and other things
	sine = sine + 1
	if not walking then
		footstep.Volume = 0
		if neck then
			neck.C0 = neck.C0:lerp(CFrame.new(0,1.2,0) * CFrame.Angles(math.sin(sine/30)/10,0,0) * CFrame.new(0,0.25,0),0.1)
		end
		righthip.C0 = righthip.C0:lerp(CFrame.new(0.5,-1-math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(10+(2*math.sin(-sine/30))),0,-math.sin(sine/60)/10) * CFrame.new(0,-1,0),0.1)
		lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(10+(2*math.sin(-sine/30))),0,-math.sin(sine/60)/10) * CFrame.new(0,-1,0),0.1)
		root.C0 = root.C0:lerp(CFrame.new(0,math.cos(sine/30)/15,0) * CFrame.Angles(math.rad(-10+(2*math.sin(sine/30))),0,math.sin(sine/60)/15),0.1)
		rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(20)+math.rad(5*math.sin(sine/30)),0,math.rad(5*math.cos(sine/30)/2)) * CFrame.new(0,-0.5,0),0.1)
		leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20)-math.rad(5*math.sin(sine/30)),0,-math.rad(5*math.cos(sine/30)/2)) * CFrame.new(0,-0.5,0),0.1)
	end
	if walking then --this is the walking animation
		footstep.Volume = 0.5
		leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(100-math.cos(sine/5)*10),0,math.rad(math.sin(sine/10)*10)) * CFrame.new(0,-0.5,0),0.1)
		rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(100-math.cos(sine/5)*10),0,math.rad(math.sin(sine/10)*10)) * CFrame.new(0,-0.5,0),0.1)
		if neck then
			neck.C0 = neck.C0:lerp(CFrame.new(0,1.2,0) * CFrame.Angles(math.rad(10+math.cos(sine/5)*6),0,0) * CFrame.new(0,0.25,0),0.1)
		end
		root.C0 = root.C0:lerp(CFrame.new(0,math.sin(sine/5)/9,0) * CFrame.Angles(math.rad(-15),0,math.cos(sine/10)/6),0.1)
		righthip.C0 = righthip.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/10)/3,-math.cos(sine/10)/3) * CFrame.Angles(math.sin(sine/10),0,0) * CFrame.new(0,-1,0),0.1)
		lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/10)/3,math.cos(sine/10)/3) * CFrame.Angles(-math.sin(sine/10),0,0) * CFrame.new(0,-1,0),0.1)
	end
end




1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.